Optics Compensation

Optics Compensation

Rotates pixels clockwise as you possess down the mouse button or drag. The width of the feather used to blend pixels between your masked area and the nonmasked area. A light red outline indicates the initial position of the foundation mask; a dark outline indicates the new position. Asymmetric produces more realistic-looking ripples; asymmetric ripples…

Lens Compensation

Lens Compensation

While this might take away from the lens’ true characteristics, it’ll save you time in post-processing, and make sure that your lines are straight and things want good in your scene. Same settings as above but with lens profile correction applied. Note the parallel horizontal lines no more dark corners. As an example, the following…